Hill Giants live in the valleys and foothills near mountain ranges. They live in small traveling families that constantly move for fresh grass for their herds of sheep. Since Hill Giants don't have a system of formal currency, sheep are used for trade instead of coins. Sheep are the basis for their society as they sell their wool to trade for tools they need. With families of Hill Giants constantly moving it's difficult to track them down with out following their path to see where they camp for a day or two, though Giants rather be left alone then become members of formal cities or states. As long as the families are left alone, they are known to be peaceful and don't attack or destroy settlements unless provoked.
With great wealth being carted out of the caves, some goblins want to get the riches with out having to do the labor. Thieves are fairly common sneaking around in the darkness of the caves. Though many of them don't have the knowledge or skill to navigate the system of tunnels. Many fall into trenches far away from where the miners are working and never make it out. A few have actually been able to steal a few crystals to pawn to jewelers. Other thieves have tried to force a cart worker to hand over the goods, but then they suffer the burden of pushing the heavy weight to the mouth of the cave. Most of the time, each goblin takes a few and runs, and get caught by the BugBear guards to hand over the stollen crystals.
Today is the first day of Goblin Week on Tumblr and Twitter. Started last year by comic artist Evan Dahm (Rice-boy.com) as a week to world build using goblins. The theme that links all of the goblins I'm going to draw is crystal mining.
The first goblin in the series is a basic miner. They are the ones chipping away at the cave walls to harvest the crystals. Crystals are the main source of trade income for goblins. They trade with other races since the crystals hold magical properties and are located in only a few known places, which happen to be mined by either goblins or dwarves. The goblins have pale skin since they spend a lot of time in the darkness. The hard hats and goggles are used to help protect their heads and eyes from falling rocks. Many goblins have been knocked out and even killed by falling rock. Sometimes they use their scarf to cover their mouth from dust so they don't breath it in. The clothing they wear is different to each goblin, though many prefer to wear overalls. Though goblins often get a bad reputation for being wild and crazy, many people consider the mining goblins to be hard working and easy to trade with.
This week is a rock elemental from Orbis, my fictional world I'm currently building. Elementals of all types can vary in looks. Some may be giant and others can be very small. They are born of the element and land around them. Natural magic is the only way of creating elementals, most wizards have a difficult time conjuring elementals. Natural magic from the land can create an elemental with out help from a Wizard. Those tend to be avatars and are large. (The Dwarves of the Iron Halls believe that Dwarves were crafted from stone by a rock avatar.) Most avatars are peaceful and are the guardian of the land they in habit.
Elementals crafted by Wizards are often used as helpers or guards. Some leaders use elementals as guards because of their size and stature, often being feared since elementals are uncommon. Some Wizards use Elementals as guides to find new ingredients for potions because of their vast knowledge of nature.
First Monster Monday of the new year.
I haven't drawn a Gnoll is maybe 2 years. It's not a creature I often think about, but I was browsing through the Dungeons and Dragons Monster Manual 4.0 edition and thought it was time to draw a Gnoll again. Instead of being more hyena like I made it look more wolfish, though a hyena crest was added to the gnoll's back. Added some armor and gave the gnoll a dagger, gnolls tend to not have the best armor and tools since weapon smithing isn't an important part of their life.
That's it for Monster Monday. This week I will post the last illustration I made for my undergrad.
Last month I created 2 spot illustrations to include in my portfolio. Drawing objects can have as much character as a figure and it's interesting to give objects there own personalty.
The first spot is a Alchemist's potion brewer. This idea was one of the first concepts I created in my sketchbook. The idea was to create 2 spot illustrations that played with light. This spot has two light sources, one being the fire at the bottom and the fire creating the glow on the bottle. I was taught new techniques that I used to create the glow in the illustration and will be really helpful for future images with creating interesting light source. This was a fun piece to draw and was helpful in to continuing my improvement in creating digital work.
The other spot I created was the dagger struck through the table. I like to draw super drippy candles, there almost like little sculptures created by the heat and not purposely controlled. The candle is the main light source that creates the shadow on the dagger. The same technique that I used to create the glow in the potion was used again, but taken to the next level by using multiple colors. I didn't want to go with boring colors on the dagger so I used the yellow, orange, and blue to add character. This piece turned out better then I could have imagined and I'm glad to have 2 more digital pieces to add to my portfolio.
The idea for this Imp piece has been pinned to my board for a month and a half before I decided to make a finished piece. Originally I wanted to make the thieving imp into a watercolor but decided to create a drawing first to see if I wanted to continue the piece to a watercolor illustration. We'll see if it ends up as a watercolor, It would make a nice spot illustration for a role playing game.