The Night Maggot

halfling_rogue_spy_internet Over at the Art Order, they were holding a challenge to create an illustration, concept, etc. based on 4 cards randomly assigned. I got chain mail, crossbow, tattoos, and half mask. I sketched out a bunch of ideas and decided to create a halfling spy crawling up a building. Then figured I could create an illustration for Oribs.

The assassin guild The Night Maggots, is a very secretive organization living in the darkest corners and deep in the sewers of Muruspatria (capital city of Orbis). Getting in contact with the Maggots is a difficult task, when some one wants a contract done, they either have to find a Maggot in the sewer or go through a chain of people to get to the group. It costs a large amount of gold to have an expert assassin kill a target since they won't stop till the target is down. Joining the guild is even more difficult then finding them. They secretly hide among the crowds watching the best thieves, magic users, and fighters to recruit, even the process to join is top secret and is unknown to people outside the Maggots. But it is easy to know when a Maggot has  killed, one bolt to the chest.

Goblin Week Day 4

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With great wealth being carted out of the caves, some goblins want to get the riches with out having to do the labor. Thieves are fairly common sneaking around in the darkness of the caves. Though many of them don't have the knowledge or skill to navigate the system of tunnels. Many fall into trenches far away from where the miners are working and never make it out. A few have actually been able to steal a few crystals to pawn to jewelers. Other thieves have tried to force a cart worker to hand over the goods, but then they suffer the burden of pushing the heavy weight to the mouth of the cave. Most of the time, each goblin takes a few and runs, and get caught by the BugBear guards to hand over the stollen crystals. 

Monster Monday- October 28, 2013

For this Monday, I'll share the small illustrations I created for a book I just finished called 'Goblin Guild'. 

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First off, the lowest rank goblin in the guild, a basic soldier. Most Goblins enter the Guild as a soldier since they don't have skills writing or at magic. But many soldiers are need to pillage for treasures in human towns and villages.

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Next up is the Goblin Guild scribe. Not to many goblins know how to write but the ones that do keep a diligent log of the relics and treasures collected on the village raids. 

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There are some goblins trained in the art of stealth. Some treasures are locked away in vaults, but with a small unit of thieves it might not be there so long. These goblins are the few in the guild that are trained from masters in their art. 

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Just like any other being in the world, goblins are capable in magic. The Goblin Guild has a small collection of spell books that wizards use to learn protective spells (to save soldiers from slaughter) and curses (to hurt the humans). There are few wizards in the Guild so they are highly respected. 

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Goblin Pyromancers are used during and after a raid. They light fields of wheat on fire and human houses to the ground. There main goal is to cause so much destruction that no one would return, adding valuable land to the Guild's property. 

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Every Guild needs a hero, even the Goblin ones. The best soldiers, pyromancers, scribes, wizards, and thieves can be a hero to the Guild. Most of the heros lead their branch of the Guild or are lucky to live long enough to cash in on the Guild's retirement program.