Today's goblin is a hobgoblin archer. One of the main cities goblin cities, Gnashgor, is located in a cavern under a mountain in the Dragon Spine Range. Since the location is rocky and their is an easily seen mouth to the cave system, the guild sets up archers to protect intruders from entering. These goblins are specially trained in archery, having a good aim is not a common skill for goblins. With there elite training, they scout the areas to warn of oncoming intruders who pose a threat to the city but most of the time they sit in the ridges and eat.
Its that time of the year again, were lots of people all over the internet contribute to Goblin Week created by Evan Dahm. This year I will be creating more goblins for the Goblin Guild that will be added to the project I am working on that will include a brief history of the guild, the classes of members, and 2 short stories. So for the first day of goblin week I give you a line up of the goblin races.
Hobgoblins are cousins of both goblins and bugbears. They are known to be the intelligent of the three, but not considered geniuses either. Hobgoblins are often elite fighters compared to goblins having more training.The mass amount of weapons and armor for the goblinoid army is crafted by Hobgoblin smiths. In the depths of volcanoes they use the lava to craft tools of destruction. Often the most crude weapons are given to goblin soldiers and the best crafted armor is given to the Bugbear guards of the Goblin King. Hobgoblins often experiment with new materials and explosives to help conquer enemy territories.
Yesterday after I got home from work, I was checking out twitter to see that Sketch Dailies topic was Hobgoblin. I haven't drawn a Hobgoblin since the ink drawing that was published in Dungeons and Dragons: Against the Slave Lords book. This piece became a nice break from working on larger pieces. Tony DiTerlizzi's D&D work are some of my favorite illustrations and I was inspired by his ink drawings to work on adding more texture to my own work. So far I liked the results of playing with adding texture and pattern to my work.
For this Monday, I'll share the small illustrations I created for a book I just finished called 'Goblin Guild'.
First off, the lowest rank goblin in the guild, a basic soldier. Most Goblins enter the Guild as a soldier since they don't have skills writing or at magic. But many soldiers are need to pillage for treasures in human towns and villages.
Next up is the Goblin Guild scribe. Not to many goblins know how to write but the ones that do keep a diligent log of the relics and treasures collected on the village raids.
There are some goblins trained in the art of stealth. Some treasures are locked away in vaults, but with a small unit of thieves it might not be there so long. These goblins are the few in the guild that are trained from masters in their art.
Just like any other being in the world, goblins are capable in magic. The Goblin Guild has a small collection of spell books that wizards use to learn protective spells (to save soldiers from slaughter) and curses (to hurt the humans). There are few wizards in the Guild so they are highly respected.
Goblin Pyromancers are used during and after a raid. They light fields of wheat on fire and human houses to the ground. There main goal is to cause so much destruction that no one would return, adding valuable land to the Guild's property.
Every Guild needs a hero, even the Goblin ones. The best soldiers, pyromancers, scribes, wizards, and thieves can be a hero to the Guild. Most of the heros lead their branch of the Guild or are lucky to live long enough to cash in on the Guild's retirement program.
Today, 'Against the Slave Lords' a famous Dungeons and Dragons adventure has been reprinted. And I have an illustration included in the gallery of the book of a Hobgoblin guard inspired by the classic D&D adventure.
Make sure to go to your local game shop or book store to pick up the book and see my illustration included in the book!